Projects & Releases
Forged For Valheim & Beyond
Server-authoritative world, fire and ocean simulation for Valheim, the telemetry and companion mods that read it, and a multiplayer warfare engine in Godot — all engineered in C# and .NET.

The Raven's Call
Server-side Valheim chronicle, live telemetry, and player ledger.

Where The Crow Flies
Lightweight client companion mod for Valheim combat & telemetry routing.

Iron Cohort 22
Dedicated-server massive multiplayer warfare engine in Godot & C#.

Ragnarok's Wrath
The land remembers who walked it — seasons, storms, creeping plague, fire scars, and ground that holds a grudge.

FireFront
Fire that actually spreads — wind-driven, rain-doused, and it remembers who lit it.

Undertow
The sea gets its own motion — currents you can learn, tides that reverse the coast, and water that carries what floats on it.

Cairn
Stack stones on a headland and they burn — a trail of waymarks you build yourself, lit and remembered, on a world with no map.

Quarter Section
A family, a homestead, a century. 1890 to 2060, one household on 160 acres, and a clock that stops to ask.

RavenEye
The vanilla map, for admins only, on a world that has none — with every player on it.

Valkyrie's Cargo
A Valkyrie drops a wandering merchant beside your hearth when you are rested — he trades for five minutes at prices the world remembers, then vanishes like Odin.

Iron Cohort 22 Architecture
Learn how we built dedicated-server multiplayer for massive medieval warfare: batched byte-array snapshot codecs, boid formation steering across network ticks, and procedural CSG castle destruction.